By Elsa Bannister, March 11, 2005
Discreet, the media and entertainment division of Autodesk, Inc., announced that its 3ds max software is aligned as a 3D animation solution to support the next generation Xbox platform. The Discreet division of Autodesk has been a close partner with Microsoft since the introduction of the first Xbox video game system from Microsoft, with the most 3ds max-created game titles for Xbox on the market above any other digital content creation (DCC) tool.
The new Xbox platform will feature high-definition graphics that will fundamentally change the way games are created‹and will advance the game and entertainment experience for consumers
. 3ds max software provides the most advanced 3D pipeline solution available for Xbox game developers, to help them effectively create and ship new game titles. Long established as a leader in 3D tools for game development, Discreet, the media and entertainment division of Autodesk, is showcasing 3ds max software at the Game Developer Conference (GDC) at the Moscone West Exhibit Hall in booth #113 from March 9th-11th, 2005.
Many of the most popular recent Xbox titles were developed using 3ds max software including Halo 2 (Bungie Software), Star Wars Knights of the Old Republic II: The Sith Lords (LucasArts), and Tom Clancy's Splinter Cell Chaos Theory (Ubisoft) among many others.
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