June 30, 2009
The Mountain Dew/World of Warcraft "Level Up or Die" cross-promotional spot brought together some all-star players to handle these iconic brands. The production was executed by @radical.media, led by Director Tarsem Singh. Once the team had sketched out the creative vision, agency executives, based on a recommendation by Blizzard, reached out to Zoic Studios to handle the visual effects and animation. Having recently completed projects for Saboteur and Killzone 2, Zoic Studios was up to the challenge of plunging World of Warcraft game characters into a live-action setting.
Trouble seeing the video above? Click here.
What begins as a mild-mannered moment in a grocery store checkout becomes a havoc-filled battleground. Tension builds as two women approach the checkout counter with different flavors of Mountain Dew's new drink, Game Fuel. As they notice that they are buying different flavors, one character prepares for an attack. The first swing of the sword triggers the transition from humans to Orc and Night Elf. As the spot progresses, the characters wildly battle through the grocery store, knocking over shelves and displays.
Zoic began by modifying the Blizzard-designed assets to account for visual needs and technical requirements of the project. Then, using stunt performers at motion capture studio House of Moves, Zoic shot the action sequence needed for the "Level Up or Die" face-off.
Zoic's 3D team created animation for the character's facial expressions and applied dynamic simulation for the costumes and hair, transforming the stylized beings into "living" creatures. These multilayered characters were then given to Zoic's 2D team for final compositing and interactive effects integration.
All of this work was done with the collaboration from legendary director Tarsem, who helmed the project with "incredible knowledge about all aspects of the process and a clear and compelling vision for the spot," comments Zoic creative director/VFX supervisor Les Ekker. "The fact that the process flowed so smoothly is a tribute to his vision and expertise. It was cool to be able to work with him on such an entertaining project."
Pepsi Cola "Level Up or Die"
Running Time: 1 x :30
Air Date: June 2009
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Clients: Pepsi Cola Company and Blizzard Entertainment |
Advertising Agency: BBDO NY, New York, NY |
Executive Vice President, Executive Creative Director: |
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Mike Smith |
Copywriter, Associate Creative Director: |
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Adam Reeves |
Art Director: |
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Marcel Yunes |
Vice President/Executive Producer: |
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Amy Werthheimer |
Senior Vice President, Account Director: |
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Tara DeVeaux |
Associate: |
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Yoonie Park |
Production Company: @radical.media, Santa Monica, Calif. |
Director: |
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Tarsem Singh |
Executive Producers: |
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Frank Scherma Tommy Turtle |
Production Supervisor: |
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Susan Loncto Sullivan |
Head of Production: |
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Cathy Dunn |
Assistant Director: |
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Rick Lange |
Visual Effects Production: Zoic Studios |
Executive Producer: |
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Steve Schofield |
Creative Director: |
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Chris Jones |
Creative Director/VFX Supervisor: |
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Leslie Ekker |
Producer: |
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Maya Sanchez |
Coordinator: |
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Adam Reeb |
CG Supervisor: |
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Andy Wilkoff |
Animators: |
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Chris Strauss Laura Barbera |
Rigging: |
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John Riggs Scott Rosekrans |
Hair Dynamics: |
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Sal Massimini Kevin Quattro |
Model Clean Up: |
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Kris Kelly |
Tracking: |
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Steve McLafferty |
Flame: |
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Steve Meyer |
Compositors: |
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Chris Irving Jason Zimmerman Zach Zaubi |
Rotoscoping: |
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Tyler Nathan |
Engineering Support: |
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Dmitri Gueer An Dang Aaron Llorens Saker Klippsten |
Editorial Company: Rock Paper Scissors, Santa Monica, Calif. |
Editor: |
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Kirk Baxter |
Producer: |
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Mike Goble |
Assistant Editor: |
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Anton Capaldo-Smith |
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