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Director Tarsem Teams with Zoic Studios for 'Level Up or Die'
June 30, 2009

     

The Mountain Dew/World of Warcraft "Level Up or Die" cross-promotional spot brought together some all-star players to handle these iconic brands. The production was executed by @radical.media, led by Director Tarsem Singh. Once the team had sketched out the creative vision, agency executives, based on a recommendation by Blizzard, reached out to Zoic Studios to handle the visual effects and animation. Having recently completed projects for Saboteur and Killzone 2, Zoic Studios was up to the challenge of plunging World of Warcraft game characters into a live-action setting.

Trouble seeing the video above? Click here.

   

What begins as a mild-mannered moment in a grocery store checkout becomes a havoc-filled battleground. Tension builds as two women approach the checkout counter with different flavors of Mountain Dew's new drink, Game Fuel. As they notice that they are buying different flavors, one character prepares for an attack. The first swing of the sword triggers the transition from humans to Orc and Night Elf. As the spot progresses, the characters wildly battle through the grocery store, knocking over shelves and displays.

Zoic began by modifying the Blizzard-designed assets to account for visual needs and technical requirements of the project. Then, using stunt performers at motion capture studio House of Moves, Zoic shot the action sequence needed for the "Level Up or Die" face-off.

   

Zoic's 3D team created animation for the character's facial expressions and applied dynamic simulation for the costumes and hair, transforming the stylized beings into "living" creatures. These multilayered characters were then given to Zoic's 2D team for final compositing and interactive effects integration.

All of this work was done with the collaboration from legendary director Tarsem, who helmed the project with "incredible knowledge about all aspects of the process and a clear and compelling vision for the spot," comments Zoic creative director/VFX supervisor Les Ekker. "The fact that the process flowed so smoothly is a tribute to his vision and expertise. It was cool to be able to work with him on such an entertaining project."

Pepsi Cola "Level Up or Die"
Running Time: 1 x :30
Air Date: June 2009


Clients: Pepsi Cola Company
and Blizzard Entertainment


Advertising Agency: BBDO NY, New York, NY
Executive Vice President, Executive Creative Director:
  Mike Smith
Copywriter, Associate Creative Director:
  Adam Reeves
Art Director:
  Marcel Yunes
Vice President/Executive Producer:
  Amy Werthheimer
Senior Vice President, Account Director:
  Tara DeVeaux
Associate:
  Yoonie Park


Production Company: @radical.media, Santa Monica, Calif.
Director:
  Tarsem Singh
Executive Producers:
  Frank Scherma
Tommy Turtle
Production Supervisor:
  Susan Loncto Sullivan
Head of Production:
  Cathy Dunn
Assistant Director:
  Rick Lange

Visual Effects Production: Zoic Studios
Executive Producer:
  Steve Schofield
Creative Director:
  Chris Jones
Creative Director/VFX Supervisor:
  Leslie Ekker
Producer:
  Maya Sanchez
Coordinator:
  Adam Reeb
CG Supervisor:
  Andy Wilkoff
Animators:
  Chris Strauss
Laura Barbera
Rigging:
  John Riggs
Scott Rosekrans
Hair Dynamics:
  Sal Massimini
Kevin Quattro
Model Clean Up:
  Kris Kelly
Tracking:
  Steve McLafferty
Flame:
  Steve Meyer
Compositors:
  Chris Irving
Jason Zimmerman
Zach Zaubi
Rotoscoping:
  Tyler Nathan
Engineering Support:
  Dmitri Gueer
An Dang
Aaron Llorens
Saker Klippsten

Editorial Company: Rock Paper Scissors, Santa Monica, Calif.
Editor:
  Kirk Baxter
Producer:
  Mike Goble
Assistant Editor:
  Anton Capaldo-Smith

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